FirePDUEventHandler Delegate |
[This is preliminary documentation and is subject to change.]
Namespace: BSI.MACE.Network.DIS
public delegate void FirePDUEventHandler( Object Sender, ref disStructureFireEventPacket e )
Public Delegate Sub FirePDUEventHandler ( Sender As Object, ByRef e As disStructureFireEventPacket )
MACE is a physics-based computer generated forces (CGF) / semi-automated forces (SAF) constructive simulation ideally suited for both stand-alone mission rehearsal and distributed mission training.
Usage of the MACE API is subject to the BSI End-User License Agreement (EULA)