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disStructureEntityStatePacket Structure

Customize MACE to meet your Live-Virtual-Constructive Simulation and Training Requirements.

[This is preliminary documentation and is subject to change.]

Information about a particular entity shall be communicated by issuing an Entity State PDU. See 5.3.2 for specific requirements on the use of the Entity State PDU.

Namespace:  BSI.MACE.Network.DIS
Assembly:  BSILib (in BSILib.dll) Version: 1.2.1.22047 (1.0.0.0)
Syntax
public struct disStructureEntityStatePacket

The disStructureEntityStatePacket type exposes the following members.

Methods
  NameDescription
Public methodEquals
Indicates whether this instance and a specified object are equal.
(Inherited from ValueType.)
Public methodGetHashCode
Returns the hash code for this instance.
(Inherited from ValueType.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodToString
Returns the fully qualified type name of this instance.
(Inherited from ValueType.)
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Fields
  NameDescription
Public fieldalternativeEntityType
Public fieldappearance
Public fieldarticulatedParts
Public fieldcapabilities
Public fielddeadReckoningParams
Public fieldentityID
Public fieldentityMarking
Public fieldentityType
Public fieldforceID
Public fieldlinearVelocity
Public fieldlocation
This field shall specify an entity’s physical location in the simulated world and shall be represented by a World Coordinates record (see 6.2.98).
Public fieldnumberArticulationParams
Public fieldorientation
This field shall specify an entity’s orientation and shall be represented by an Euler Angles record (see 6.2.32).
Public fieldpduHeader
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Remarks