| CommandIsAssigned Method |
Customize MACE to meet your Live-Virtual-Constructive Simulation and Training Requirements. [This is preliminary documentation and is subject to change.]
Determines if the command is currently assigned to the specified entity.
Namespace:
BSI.MACE.AI.Commands
Assembly:
BSILib (in BSILib.dll) Version: 1.2.1.22047 (1.0.0.0)
Syntax public virtual bool IsAssigned(
IPhysicalEntity entity
)
Public Overridable Function IsAssigned (
entity As IPhysicalEntity
) As Boolean
Parameters
- entity
- Type: BSI.MACEIPhysicalEntity
The entity that will be checked to determine if the command is currently assigned.
Return Value
Type:
BooleanTrue if assigned, false otherwise.
Implements
ICommandIsAssigned(IPhysicalEntity)See Also