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Command Methods

Customize MACE to meet your Live-Virtual-Constructive Simulation and Training Requirements.

[This is preliminary documentation and is subject to change.]

The Command type exposes the following members.

Methods
  NameDescription
Public methodAssign
Assigns command to the specified entity (and sends it via command link if applicable).
Public methodDispose
Method called by the system to allow cleanup of references and resources.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Public methodExecute
Called periodically to support the execution of the command
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodInitialize
Called by this command while State = ICommand.StateEnum.Pending.
Public methodInitialize(IPhysicalEntity)
Called by the system to initialize this command or pass it to subordinate entities
Public methodIsAssignable
Provides an indication if the specified Platform can be assigned to this Command instance. Some commands are intended for specific platform types, this method supports that validation.
Public methodIsAssigned
Determines if the command is currently assigned to the specified entity.
Public methodLoad
Load the command data from file.
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodSave
Save the command data to an xml file.
Public methodTerminate
Stops execution of the command and removes from the Ownship's command list.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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