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ICommandIsAssigned Method

Customize MACE to meet your Live-Virtual-Constructive Simulation and Training Requirements.

[This is preliminary documentation and is subject to change.]

Determines if the command is currently assigned to the specified entity.

Namespace:  BSI.MACE.AI.Commands
Assembly:  BSILib (in BSILib.dll) Version: 1.2.1.22047 (1.0.0.0)
Syntax
bool IsAssigned(
	IPhysicalEntity entity
)

Parameters

entity
Type: BSI.MACEIPhysicalEntity
The entity that will be checked to determine if the command is currently assigned.

Return Value

Type: Boolean
True if assigned, false otherwise.
See Also