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IPhysicalEntityControllerProceedToWaypoint Method

Customize MACE to meet your Live-Virtual-Constructive Simulation and Training Requirements.

[This is preliminary documentation and is subject to change.]

Direct the entity to proceed to the specified waypoint

Namespace:  BSI.MACE.AI
Assembly:  BSILib (in BSILib.dll) Version: 1.2.1.22047 (1.0.0.0)
Syntax
bool ProceedToWaypoint(
	ulong wpIndex,
	bool updateSpeed = false,
	double speed = 0,
	bool adjustToIntent = false,
	bool applyToRoute = false
)

Parameters

wpIndex
Type: SystemUInt64
Identifies the waypoint to proceed to
updateSpeed (Optional)
Type: SystemBoolean
Indicates the desire to proceed to waypoint at the specified speed
speed (Optional)
Type: SystemDouble
The speed to proceed to waypoint in m/s. Must set updateSpeed to True for this parameter to be supported
adjustToIntent (Optional)
Type: SystemBoolean
Indicate that we should continue with intent after reaching the specified waypoint
applyToRoute (Optional)
Type: SystemBoolean
Apply the specified speed to the entire route. Must set updateSpeed for this parameter to be supported

Return Value

Type: Boolean
True if the entity can proceed to the specified waypoint, False if not
See Also