| IPhysicalEntityControllerProceedToWaypoint Method |
Customize MACE to meet your Live-Virtual-Constructive Simulation and Training Requirements. [This is preliminary documentation and is subject to change.]
Direct the entity to proceed to the specified waypoint
Namespace:
BSI.MACE.AI
Assembly:
BSILib (in BSILib.dll) Version: 1.2.1.22047 (1.0.0.0)
Syntax bool ProceedToWaypoint(
ulong wpIndex,
bool updateSpeed = false,
double speed = 0,
bool adjustToIntent = false,
bool applyToRoute = false
)
Function ProceedToWaypoint (
wpIndex As ULong,
Optional updateSpeed As Boolean = false,
Optional speed As Double = 0,
Optional adjustToIntent As Boolean = false,
Optional applyToRoute As Boolean = false
) As Boolean
Parameters
- wpIndex
- Type: SystemUInt64
Identifies the waypoint to proceed to - updateSpeed (Optional)
- Type: SystemBoolean
Indicates the desire to proceed to waypoint at the specified speed - speed (Optional)
- Type: SystemDouble
The speed to proceed to waypoint in m/s. Must set updateSpeed to True for this parameter to be supported - adjustToIntent (Optional)
- Type: SystemBoolean
Indicate that we should continue with intent after reaching the specified waypoint - applyToRoute (Optional)
- Type: SystemBoolean
Apply the specified speed to the entire route. Must set updateSpeed for this parameter to be supported
Return Value
Type:
BooleanTrue if the entity can proceed to the specified waypoint, False if not
See Also