| TargetEngagedIsLaunchPermissible Method |
Customize MACE to meet your Live-Virtual-Constructive Simulation and Training Requirements. [This is preliminary documentation and is subject to change.]
Determines if the weapon is ready for launch.
Namespace:
BSI.MACE.AI.Commands.EOB
Assembly:
BSILib (in BSILib.dll) Version: 1.2.1.22047 (1.0.0.0)
Syntax public bool IsLaunchPermissible(
ref string reason = "",
ref double timeOfFlight_seconds = -1,
ref double aimedPitch_degrees = -1
)
Public Function IsLaunchPermissible (
Optional ByRef reason As String = "",
Optional ByRef timeOfFlight_seconds As Double = -1,
Optional ByRef aimedPitch_degrees As Double = -1
) As Boolean
Parameters
- reason (Optional)
- Type: SystemString
An optional string value passed in that is returned with the reason for failure. - timeOfFlight_seconds (Optional)
- Type: SystemDouble
[Missing <param name="timeOfFlight_seconds"/> documentation for "M:BSI.MACE.AI.Commands.EOB.TargetEngaged.IsLaunchPermissible(System.String@,System.Double@,System.Double@)"]
- aimedPitch_degrees (Optional)
- Type: SystemDouble
[Missing <param name="aimedPitch_degrees"/> documentation for "M:BSI.MACE.AI.Commands.EOB.TargetEngaged.IsLaunchPermissible(System.String@,System.Double@,System.Double@)"]
Return Value
Type:
BooleanTrue if ready to fire.
See Also