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TargetEngagedIsLaunchPermissible Method

Customize MACE to meet your Live-Virtual-Constructive Simulation and Training Requirements.

[This is preliminary documentation and is subject to change.]

Determines if the weapon is ready for launch.

Namespace:  BSI.MACE.AI.Commands.EOB
Assembly:  BSILib (in BSILib.dll) Version: 1.2.1.22047 (1.0.0.0)
Syntax
public bool IsLaunchPermissible(
	ref string reason = "",
	ref double timeOfFlight_seconds = -1,
	ref double aimedPitch_degrees = -1
)

Parameters

reason (Optional)
Type: SystemString
An optional string value passed in that is returned with the reason for failure.
timeOfFlight_seconds (Optional)
Type: SystemDouble

[Missing <param name="timeOfFlight_seconds"/> documentation for "M:BSI.MACE.AI.Commands.EOB.TargetEngaged.IsLaunchPermissible(System.String@,System.Double@,System.Double@)"]

aimedPitch_degrees (Optional)
Type: SystemDouble

[Missing <param name="aimedPitch_degrees"/> documentation for "M:BSI.MACE.AI.Commands.EOB.TargetEngaged.IsLaunchPermissible(System.String@,System.Double@,System.Double@)"]

Return Value

Type: Boolean
True if ready to fire.
See Also