| TargetEngagedEnableGuidance Method |
Customize MACE to meet your Live-Virtual-Constructive Simulation and Training Requirements. [This is preliminary documentation and is subject to change.]
Turn on weapon guidance, if any, for the fired weapon entity and return the guiding equipment.
Namespace:
BSI.MACE.AI.Commands.EOB
Assembly:
BSILib (in BSILib.dll) Version: 1.2.1.22047 (1.0.0.0)
Syntax public bool EnableGuidance(
IPhysicalEntity weaponInstance
)
Public Function EnableGuidance (
weaponInstance As IPhysicalEntity
) As Boolean
Parameters
- weaponInstance
- Type: BSI.MACEIPhysicalEntity
The weapon entity that was launched or fired (e.g. bullet, or missile).
Return Value
Type:
BooleanThe guidance equipment or nothing if no guidance or guidance failed.
Remarks See Also