| TargetEngagedFireWeapon Method |
Customize MACE to meet your Live-Virtual-Constructive Simulation and Training Requirements. [This is preliminary documentation and is subject to change.]
Fire the WeaponAssigned and return the entity instance.
Namespace:
BSI.MACE.AI.Commands.EOB
Assembly:
BSILib (in BSILib.dll) Version: 1.2.1.22047 (1.0.0.0)
Syntax public IPhysicalEntity FireWeapon(
ref double timeOfFlight_seconds = -1,
ref double aimedPitch_degrees = -1
)
Public Function FireWeapon (
Optional ByRef timeOfFlight_seconds As Double = -1,
Optional ByRef aimedPitch_degrees As Double = -1
) As IPhysicalEntity
Parameters
- timeOfFlight_seconds (Optional)
- Type: SystemDouble
[Missing <param name="timeOfFlight_seconds"/> documentation for "M:BSI.MACE.AI.Commands.EOB.TargetEngaged.FireWeapon(System.Double@,System.Double@)"]
- aimedPitch_degrees (Optional)
- Type: SystemDouble
[Missing <param name="aimedPitch_degrees"/> documentation for "M:BSI.MACE.AI.Commands.EOB.TargetEngaged.FireWeapon(System.Double@,System.Double@)"]
Return Value
Type:
IPhysicalEntityThe weapon entity that was launched or fired (e.g. bullet, or missile).
Remarks See Also