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TargetEngagedFireWeapon Method

Customize MACE to meet your Live-Virtual-Constructive Simulation and Training Requirements.

[This is preliminary documentation and is subject to change.]

Fire the WeaponAssigned and return the entity instance.

Namespace:  BSI.MACE.AI.Commands.EOB
Assembly:  BSILib (in BSILib.dll) Version: 1.2.1.22047 (1.0.0.0)
Syntax
public IPhysicalEntity FireWeapon(
	ref double timeOfFlight_seconds = -1,
	ref double aimedPitch_degrees = -1
)

Parameters

timeOfFlight_seconds (Optional)
Type: SystemDouble

[Missing <param name="timeOfFlight_seconds"/> documentation for "M:BSI.MACE.AI.Commands.EOB.TargetEngaged.FireWeapon(System.Double@,System.Double@)"]

aimedPitch_degrees (Optional)
Type: SystemDouble

[Missing <param name="aimedPitch_degrees"/> documentation for "M:BSI.MACE.AI.Commands.EOB.TargetEngaged.FireWeapon(System.Double@,System.Double@)"]

Return Value

Type: IPhysicalEntity
The weapon entity that was launched or fired (e.g. bullet, or missile).
Remarks