ICommand Interface |
[This is preliminary documentation and is subject to change.]
Namespace: BSI.MACE.AI.Commands
The ICommand type exposes the following members.
| Name | Description | |
|---|---|---|
| Category |
An optionally assigned category string that can be used primarily by the MACE UI to sort and order the list
of available commands
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| CommandingEntity |
The object that issues the command
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| CommandSpace |
Gets the managing object for an area, volume, time or platforms of interest bounding a command.
| |
| Description |
The text-based description for the command
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| Doctrine |
Represents the various Doctrine settings that are to (optionally) be applied while executing this command
| |
| ID |
Gets the ID of this command instance.
| |
| Name |
The text-based name of the command
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| Ownship |
The object that is responsible for executing this command
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| Properties |
Gets the properties dialog for this command (if one is available).
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| RefreshRate |
Defines the desired execution rate for this command in seconds
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| State |
Provides the current state of the command
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| StatusString |
Returns a UI-friendly status string for the command
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| Type |
Provides an indication that MACE can make this Command available for assignment directly from the MACE UI.
|
| Name | Description | |
|---|---|---|
| Assign |
Assigns command to the specified entity (and sends it via command link if applicable).
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| Execute |
Called periodically to support the execution of the command
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| IsAssignable |
Provides an indication if the specified Platform can be assigned to this Command instance. Some commands are intended for
specific platform types, this method supports that validation.
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| IsAssigned |
Determines if the command is currently assigned to the specified entity.
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| Load |
Load the command data from file.
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| Save |
Save the command data to an xml file.
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| Terminate |
Stops execution of the command and removes from the Ownship's command list.
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