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ICommandAssign Method

Customize MACE to meet your Live-Virtual-Constructive Simulation and Training Requirements.

[This is preliminary documentation and is subject to change.]

Assigns command to the specified entity (and sends it via command link if applicable).

Namespace:  BSI.MACE.AI.Commands
Assembly:  BSILib (in BSILib.dll) Version: 1.2.1.22047 (1.0.0.0)
Syntax
bool Assign(
	IPhysicalEntity assignedEntity,
	IPhysicalEntity commandingEntity = null
)

Parameters

assignedEntity
Type: BSI.MACEIPhysicalEntity
The entity to assign (and send) this command to.
commandingEntity (Optional)
Type: BSI.MACEIPhysicalEntity
Optional if adding this command to the ownship (i.e. assignedEntity = commandingEntity) otherwise this is the ownship issuing this command.

Return Value

Type: Boolean
True if successfully sent.
Remarks
This call may send itself to the assigned entity with the Pending state set. For additional initialization override Initialize().
See Also