IWeaponSystem Interface |
[This is preliminary documentation and is subject to change.]
Namespace: BSI.MACE
The IWeaponSystem type exposes the following members.
Name | Description | |
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MaxAltitude |
The maximum AGL altitude in meters that this weapon system can support for a target solution.
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MaxRange |
The maximum range in meters that this weapon system can support for a target solution.
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MinAltitude |
The minimum AGL altitude in meters that this weapon system can support for a target solution.
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MinRange |
The minimum range in meters that this weapon system can support for a target solution.
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MountedMunitionsCount |
Indicates the number of munitions available to be immediately fired (per RateOfFire) by this weapon system.
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MunitionStoresCount |
Returns the available munitions for this weapon system not currently loaded by this weapon system. The RateOfReload
attribute provides the time it would take to reload this weapon system before the munitions could be fired.
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Name | Description | |
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TimeInWEZ |
Calculates the time (in seconds) remaining, time to enter (negative time), or
non-convergent (Double.MinValue) to the Weapon Engaement Zone.
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