| IWeaponSystemMunitionStoresCount Property |
Customize MACE to meet your Live-Virtual-Constructive Simulation and Training Requirements. [This is preliminary documentation and is subject to change.]
Returns the available munitions for this weapon system not currently loaded by this weapon system. The RateOfReload
attribute provides the time it would take to reload this weapon system before the munitions could be fired.
Namespace:
BSI.MACE
Assembly:
BSILib (in BSILib.dll) Version: 1.2.1.22047 (1.0.0.0)
Syntax uint MunitionStoresCount { get; set; }
Property MunitionStoresCount As UInteger
Get
Set
Property Value
Type:
UInt32See Also