RoE_Settings Class |
[This is preliminary documentation and is subject to change.]
[Missing <summary> documentation for "T:BSI.MACE.AI.Settings.RoE_Settings"]
Namespace: BSI.MACE.AI.Settings
The RoE_Settings type exposes the following members.
Name | Description | |
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RoE_Settings | Initializes a new instance of the RoE_Settings class |
Name | Description | |
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EngageAmbiguousTargets |
Provides an indication of how likely a Platform is to engage an ambiguous target
| |
EngageOpportunityTargets |
Provides an indication of how likely a Platform is to engage an opportunity target
| |
IgnorePlottedCourseWhenAttacking |
Indicates whether a Platform should leave its plotted course when attacking a target.
| |
ReactionPosture |
Indicates the desired Platform's reaction posture to a hostile Platform
| |
WeaponPosture_Air |
Indicates the Platform's weapon posture toward's Air targets
| |
WeaponPosture_Land |
Indicates the Platform's weapon posture toward's Land targets
| |
WeaponPosture_Surface |
Indicates the Platform's weapon posture toward's Surface targets
|
Name | Description | |
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Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |