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RoE_Settings Class

Customize MACE to meet your Live-Virtual-Constructive Simulation and Training Requirements.

[This is preliminary documentation and is subject to change.]

[Missing <summary> documentation for "T:BSI.MACE.AI.Settings.RoE_Settings"]

Inheritance Hierarchy
SystemObject
  BSI.MACE.AI.SettingsRoE_Settings

Namespace:  BSI.MACE.AI.Settings
Assembly:  BSILib (in BSILib.dll) Version: 1.2.1.22047 (1.0.0.0)
Syntax
public class RoE_Settings

The RoE_Settings type exposes the following members.

Constructors
  NameDescription
Public methodRoE_Settings
Initializes a new instance of the RoE_Settings class
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Properties
  NameDescription
Public propertyEngageAmbiguousTargets
Provides an indication of how likely a Platform is to engage an ambiguous target
Public propertyEngageOpportunityTargets
Provides an indication of how likely a Platform is to engage an opportunity target
Public propertyIgnorePlottedCourseWhenAttacking
Indicates whether a Platform should leave its plotted course when attacking a target.
Public propertyReactionPosture
Indicates the desired Platform's reaction posture to a hostile Platform
Public propertyWeaponPosture_Air
Indicates the Platform's weapon posture toward's Air targets
Public propertyWeaponPosture_Land
Indicates the Platform's weapon posture toward's Land targets
Public propertyWeaponPosture_Surface
Indicates the Platform's weapon posture toward's Surface targets
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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See Also