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DoctrineSettings Class

Customize MACE to meet your Live-Virtual-Constructive Simulation and Training Requirements.

[This is preliminary documentation and is subject to change.]

Provides a Doctrine state class that can be assigned to various MACE objects such as missions, orders, and platforms. Doctrine is primarily used to guide the MACE AI in executing platform behaviors.
Inheritance Hierarchy
SystemObject
  BSI.MACE.AI.SettingsDoctrineSettings

Namespace:  BSI.MACE.AI.Settings
Assembly:  BSILib (in BSILib.dll) Version: 1.2.1.22047 (1.0.0.0)
Syntax
public class DoctrineSettings

The DoctrineSettings type exposes the following members.

Constructors
  NameDescription
Public methodDoctrineSettings
The constructor to be called from the MACE BMO (?)
Public methodDoctrineSettings(DoctrineSettings)
Copy constructor.
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Properties
  NameDescription
Public propertyAirOps
Provides desired Air Operations (Air Ops) settings
Public propertyEMCON
Provides desired Emission Control (EMCON) settings
Public propertyRoE
Provides desired Rules of Engagement (RoE) settings
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Methods
  NameDescription
Public methodClone
Create a new deep copy of this object.
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as a hash function for a particular type.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Remarks
Currently implemented on BMO and not doesn't yet support full persistance.
See Also