IDetectionSensor Properties |
[This is preliminary documentation and is subject to change.]
The IDetectionSensor type exposes the following members.
Name | Description | |
---|---|---|
Capability |
Maintains a bit-mask representing the core capabilities directly supported by this piece of equipment.
(Inherited from IEquipment.) | |
DoesProhibitUserRemoval |
True if this device cannot be removed by the user via the equipment form.
(Inherited from IEquipment.) | |
IsAutoControl |
Will automatically execute if true.
(Inherited from IEquipment.) | |
IsEnabled |
Gets or sets the processing state of the equipment.
If set to false no processing will occur or targets generated.
(Inherited from IEquipment.) | |
IsServer |
Gets or sets true if this equipment is processed in this instance of MACE or
false if it is controlled externally.
(Inherited from IEquipment.) | |
Location_m |
Defines the position offset of this piece of equipment relative to platform's center of gravity.
(Inherited from IEquipment.) | |
Name |
The text-based name of the equipment
(Inherited from IEquipment.) | |
Orientation_deg |
Defines the roll, pitch, and yaw of this piece of equipment in world coordinates.
(Inherited from IEquipment.) | |
Ownship |
Returns the platform (IPlatform) that contains this equipment.
(Inherited from IEquipment.) | |
Properties |
Gets the properties dialog for this equipment, if any.
(Inherited from IEquipment.) | |
RefreshTime_s |
Defines the desired time period for this command to be executed in seconds
(Inherited from IEquipment.) | |
Status |
Gets or sets the current text status of the equipment.
(Inherited from IEquipment.) | |
WeaponSystemID |
Gets or sets the identifier of the group or weapons system, if any, that this equipment belongs to.
(Inherited from IEquipment.) |