| TurnLeftRightActionArgsRelativeEntity Property |
Customize MACE to meet your Live-Virtual-Constructive Simulation and Training Requirements. [This is preliminary documentation and is subject to change.]
Optional entity that this turn will be made relative to.
Namespace:
BSI.MACE.Scripting
Assembly:
BSILib (in BSILib.dll) Version: 1.2.1.22047 (1.0.0.0)
Syntax public IPhysicalEntity RelativeEntity { get; set; }
Public Property RelativeEntity As IPhysicalEntity
Get
Set
Property Value
Type:
IPhysicalEntitySee Also