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IEquipmentWeaponCreateWeapon Method

Customize MACE to meet your Live-Virtual-Constructive Simulation and Training Requirements.

[This is preliminary documentation and is subject to change.]

Create a weapon instance entity.

Namespace:  BSI.MACE
Assembly:  BSILib (in BSILib.dll) Version: 1.2.1.22047 (1.0.0.0)
Syntax
IPhysicalEntity CreateWeapon()

Return Value

Type: IPhysicalEntity
The weapon entity that will be launched or fired (e.g. bullet, or missile).
Remarks