| IEquipmentWeaponCreateWeapon Method |
Customize MACE to meet your Live-Virtual-Constructive Simulation and Training Requirements. [This is preliminary documentation and is subject to change.]
Create a weapon instance entity.
Namespace:
BSI.MACE
Assembly:
BSILib (in BSILib.dll) Version: 1.2.1.22047 (1.0.0.0)
Syntax IPhysicalEntity CreateWeapon()
Function CreateWeapon As IPhysicalEntity
Return Value
Type:
IPhysicalEntityThe weapon entity that will be launched or fired (e.g. bullet, or missile).
Remarks See Also