MACE R2 2016 RELEASE
What’s New
Hello everyone! We are happy to announce that MACE 2016R2 is now available for download as an official release. And yes, we know it is now 2017 – but we released our first Betas back in December so we decided to stick with the name. No matter what we call it, this release has some ‘big league’ improvements; this is just a brief description of our enhanced call for fire user interface updated for this release.
Battlespace Simulation Improvements
Battlespace Simulation Improvements
Fire Plan Enhancements
MACE’s Fire Planning interface has also been significantly improved. Users can now task the same artillery units multiple times on the Fire Plan, separated by time, with different targets and ordnance each time. Up to eight different taskings can be assigned to each artillery unit/battery on each Call for Fire (CFF) form. For those of you with 4 CFF, this means 32 different CFF taskings can be scheduled using the Fire Plan.
Additional Fire Plan improvements include support for Dwell/Rejoin as well as rapid configurations for Continuous, Interrupted and non-standard attack coordination with aviation assets.
All available 9-Line and 5-Line attacks can also be scheduled using the Fire Plan. These improvements were made using inputs from experienced Fires experts from around the world, including the US, UK, Australia and New Zealand.
Enhanced Fire Plan Interface in MACE
To See Some Additional Major Simulation Improvements, Select from the Options Below…
Call for Fire Improvements
The Call for Fire form has been enhanced, and is now capable of supporting up/down adjustments, fusing settings and multiple mission per form (which can be scheduled via the also enhanced Fire Plan interface). Click below for more information.
Signal Generation / Scripting
To see additional battlespace simulation enhancement, be sure to check out the original post for the MACE 2016 R2 Release. Improvements include an all new signal / threat generation capability and a significantly improved scripting engine that can be used to automate behaviors and incorporate custom doctrine. Select the link below to see more!
Aggregates of Aggregates
You can now create ‘aggregates of aggregates’ in MACE. Aggregates are a way to group entities using 2525D symbology and is a great way to add, move and command many entities at once. For information on even more improvements, click below.
Add’l MACE R2 2016 Product Enhancements
Add’l MACE R2 2016 Product Enhancements
Once again, we would once again like to extent a sincere “thank you” to everyone who helps us continuously improve MACE. It is extremely fulfilling for us to see people using our software. If you are a MACE user and find yourself saying “if only these guys would add such and such a feature, it would make my life so much easier/help meet additional training objectives” – then please tell us! Many of the best ideas for MACE improvements come from you, our existing customers.
Packed with some ‘big league’ improvements, be sure to refer to our MACE R2 2016 product page for more details on the key features that have been added or enhanced in this latest version of MACE.