An Image Generator That Can Keep Pace
ARMOR is built using the Unity™ game engine. Using Unity, we’ve created an incredible worldwide terrain system in which our customers can generate their own terrain, anywhere in the world, including buildings, roads, and vegetation, on top of accurate elevation and satellite imagery, with no internet connection required.
From first person in-vehicle simulation to tabletop collaborative planning, ARMOR effortlessly keeps pace.
Visualisation of the Invisible
ARMOR lets you visualize the invisible. With MACE and ARMOR, you can visualize radar beam and scan patterns, jamming corridors, 3D radar cross-sections, route vulnerability analysis and line of sight coverage – all of which are critical to planning against a sophisticated adversary. Sensor views provide visual and IR spectrums, including green and white phosphorous Night Vision.
Generate Your Own Terrain
Use the provided accurate worldwide dataset comprising open‑source data (or use your own data) to generate ARMOR terrain for anywhere on earth in minutes, with no GIS expertise, additional provider costs or extra software needed.
Compatible with off the Shelf Equipment
ARMOR is built with COTS procurement in mind; it runs on normal game specification PCs and you can plug and play with a multitude commercially available XR equipment.
Rapid Capability Development
With ARMOR it is possible to develop new capabilities at a very rapid pace by leveraging the huge Unity developer community and vast content catalogue. This results in significantly lower engineering costs than when developing with propriety engines.
ARMOR Features
Enhanced battlespace visualization using customizable contextually relevant overlays and linkages to MACE mission rehearsal tools enables understanding of complex missions.
Terrain can be built anywhere in the world from directly within MACE using common GIS terrain formats without any specialist training.
Collaborative table-top visualization of the battlefield allows for immersive and dispersed mission planning, monitoring, and debriefing.