MACE User’s Group (MUG)
Tuesday May 2nd – Thursday May 4th 2023
Open to all MACE users, please join us at the MACE Users Group (MUG) meeting where we will be demonstrating and training the latest capabilities of MACE, showcasing our 3D visualization plug-in ARMOR, along with several commercial image generators, and discussing the MACE road map for 2023 and beyond. This is a great training opportunity to learn how best MACE can work in your environment, all while meeting and working with the team behind the development of MACE. What’s more, this event is free to all attendees with no landing fee. Don’t delay, get registered now by sending a RSVP to support@bssim.com.
Highlights will include latest improvements to MACE’s:
- Further Enhanced C3 and Integrated Air Defense Systems (IADS) Modeling
- UI Improvements: MOCT, SHAPE Tools, Mission Builder
- Combat Air Forces (CAF) DMO MP18 compliance efforts
- Enhancements to BSI’s Augmented Reality Mission Observation and Rehearsal (ARMOR) VR/AR system
- Various performance improvements
This year’s MUG will offer smaller breakout classes depending on MACE interest areas and skill levels such that attendees can customize their curriculum. More to follow as we build out a detailed schedule.
To get the most out of the MUG, please bring a laptop. BSI will provide software keys during the MUG, so no need to bring any hardware keys you might have. Prior to the MUG, BSI will send out links to download and install the latest software and instructions to get you up and running ahead of the MUG. If you require more information to gain approval from your IT support to install MACE and related software, please contact us at support@bssim.com.
MACE showcasing the ability to represent a complex ground and air environment within an Integrated Air Defense System (IADS)
A-10 Scene Rendered by MetaVR’s Virtual Reality Scene Generator (VRSG)
If you have any questions ahead of the MUG, please contact us directly at support@bssim.com. We look forward to seeing you there!
Don’t Settle for Only Part of the Battlespace!
Below are a handful of our latest MACE videos that give you an idea on just a few of the new features that are now available in MACE and ARMOR. Be sure to check out our videos page for more great BSI content, including MACE training videos.
This video shows the latest in BSI’s progress on ARMOR, including weather effects, route analysis and radar beam visualization. All ARMOR terrain is created directly within MACE, using worldwide GIS data that ships with MACE.
This short video demonstrates MACE’s ability to identify, and ARMOR’s ability to display, potential blue-on-blue jamming during a simulated MACE mission. MACE is a physics-based, pulse-level many-on-many simulation ideal for EW planning and analysis, mission engineering and mission rehearsal.
During the Bold Quest 2022 exercise, Battlespace Simulations, Inc. (BSI) provided technical support for the Air Force Agency for Modeling and Simulation (AFAMS) as they demonstrated recent AFAMS-funded improvements and capabilities for distributed simulation. These included improvements to infrared (IR) and radar cross section (RCS) signature modeling across a distributed network as well as improvements to net-enabled weapon modeling. During the exercise, an ad hoc network was created incorporating the following MACE-based systems: the ARES-D system provided by AFSOC using MACE and MVRsimulations’ Virtual Reality Scene Generator (VRSG), a VR JTAC system provided by HAVIK, and extended reality (XR) mission observation and debrief capabilities provided by BSI’s ARMOR. This video highlights some of the events and capabilities demonstrated during the exercise.
This video shows a blue vs red scenario in the Straight of Hormuz. Scenario creation and simulation of all electronic warfare and kinetic effects is done by BSI’s MACE. 3D rendering is done by BSI’s ARMOR (made in Unity).
Before I/ITSEC 2022, we experimented with having a demonstration on constant rotation of a MACE mission featuring the latest in ARMOR. This video shows this experiment as we pushed the limits of what ARMOR could show. We move the camera quickly from orbit, to the cockpit, to the street corner and back again. This ability was done via a CodeScript, a feature of MACE where the user can write code to directly influence how MACE operates from very easy automation to low level control. In this case, it read a document stating how to long to attach to an entity and in what attachment mode.
MVRsimulation’s DJFT uses BSI’s MACE to generate and simulate Joint Fires training scenarios, and to communicate with Sierra Nevada Corporation’s TRAX software to bring Digitally Aided Close Air Support (DACAS) into the DJFT. Learn more at https://www.mvrsimulation.com/products/deployable-joint-fires-trainer.html
New for MACE 2021R1 – the Mission Rehearsal Tool is a suite of advanced analytical tools, including calculating and displaying radar and radio propagation (using Deygout’s double knife-edge diffraction method), analyzing a route for exposure to threats, and finally for performing missile flyouts vs defensive maneuvers along the route.
Previous Year’s Course Selection
MACE Basics
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Lesson One: MACE Overview & Setup
Lesson Two: Understanding the User Interface
Lesson Three: Building Missions
Lesson Four: Mission Execution
Lesson Five: MACE Settings
MACE Intermediate
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Lesson One: Introduction to the Script Editor
Lesson Two: Advanced Scripting & Buttonized Scripts
Lesson Three: JTAC/Joint Fires tools – In Depth
Open Session/Discussion
MACE Advanced