MACE User’s Group (MUG)

May 8-10th, 2018

BSI is happy to announce that our second annual “expanded” MACE User’s Group will be held this May 8-10 at the Emerald Coast Convention Center in Fort Walton Beach, FL!

For an outline on our 3-day course schedule, please refer to the links on the right-hand side of this page (or below if viewing from a mobile device).

Battlespace Simulations, Inc. (BSI) will be demonstrating and training users on the latest capabilities of our Modern Air Combat Environment (MACE) and other software simulation products. Highlights will include our latest capabilities in 5th generation systems, including low observable platforms and Active and Passive Electronically Scanned Arrays (AESA and PESA radar).

MACE Generating Search/Track Beams from a Surface-to-Air Missile System

If you would like to attend, please fill out our contact form, include your name and e-mail address, and whether you would like to attend for just the first day (large group session) or for the full three days (classroom training).  We will send joining instructions to all attendees after we have the final attendance list.

Please RSVP to BSI by 23 April 2018

Don’t Settle for Only Part of the Battlespace!

Below are a couple of our latest MACE videos that give you an idea on just a few of the new features that are now available in MACE.  Be sure to check out our videos page for more great BSI content, including MACE training videos.

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This video demonstrates MACE’s ability to simulate advanced AESA/PESA radar behaviors over DIS.  It also demonstrates MACE’s physics-based fresnel zone diffraction over terrain, and how to dynamically edit the beam/pulse/scan pattern data on-the-fly.  Radar activity is shown on the right in MetaVR’s VRSG image generator, using BSI’s 3D beam plug-in (which comes standard with MACE-EW).

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In this video, you can see how we modeled the Tomahawk missile to use the Vertical Launch System (VLS) This video attempts to match up real launch footage with our simulation.

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This video demonstrates our new offline map tile server built from the OpenStreetMap dataset. Both raster tiles and road vectors can be rendered (with road vectors used by MACE to easily attach vehicles to roads).

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BSI’s MACE supports 3D radar cross sections (RCS) for every platform. High-fidelity assessment of RCS based on sensor aspect is necessary to accurately assess radar detection. 3D RCS is shown here in MetaVR’s VRSG image generator, using BSI’s 3D radar plugin for VRSG.

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This video demonstrates a head-to-head engagement between a virtual A-10C and a virtual SA-8. The A-10C station was configured using Modern Air Combat Environment (MACE) and MetaVR’s Virtual Reality Scene Generator (VRSG). The SA-8 is simulated within BSI’s Device Simulation Container (DSC).

Day One – MACE Basics

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Lesson One: MACE Overview & Setup
This lesson is designed to provide users with an overview of MACE and outlines the various uses and capabilities of the software, as well as how to configure all of the settings and data paths when MACE is initially installed. Students will be shown how to set up data paths for maps & charts, elevation, imagery as well as how to connect to the OSM server and proper use of MACE map projections.
Lesson Two: Understanding the User Interface
This lesson is designed to teach users the basic operations within MACE, including how to interact with the map, how to load a mission, and how to access the various property windows. Students will learn the difference between platforms, sites and cultural entities as well as review the contents of the various property windows. Adding and removing equipment from platforms will also be covered.
Lesson Three: Building Missions
During this lesson students will be shown how to perform the basic operations to build a mission, such as adding & removing entities and building routes & formations. Domain-specific entity behaviors such as loiters for aircraft, road-following for vehicles, and pathfinding/random walks for lifeforms will also be covered. Students will also have an opportunity to create a basic mission on their own.
Lesson Four: Mission Execution
During this lesson students will be shown how to “run” a MACE mission and dynamically control various parts of the mission. Students will control both individual entities and groups of entities. This lesson will also explain the various tools and information available during mission execution such as heading lines, health bars, detection indications, delta states, orbit tool, etc.
Lesson Five: MACE Settings
This lesson is designed to show how to configure MACE System and Mission settings for user-specific needs such as: coordinate format, mission log, weather, visual settings (IG), joystick settings, and distributed mission settings. Users will also be shown how to use the layer manager to affect what is shown in the MACE mission area and other layers that affect mission operations, such as the collision avoidance feature.

Day Two – MACE Intermediate

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Lesson One: Introduction to the Script Editor
In this lesson, students will learn how to create basic scripts using the Script editor. Users will learn how to create triggers and actions for entities within a specific MACE mission.
Lesson Two: Advanced Scripting & Buttonized Scripts
In this lesson, students will learn how to create advanced scripts, including the use of variables within scripts, and using abstract platform references to ‘buttonize’ scripts for re-use in any mission.
Lesson Three: JTAC/Joint Fires tools – In Depth
This lesson is designed to expand on Joint Fires interfaces such as the 9-Line, 5-Line, CFF and Fire Planning interfaces.
Open Session/Discussion
Opportunity for open discussion on anything MACE.  Have questions, need additional clarification, looking for new features, this is a great time to ask the MACE engineering team directly!

Day Three – MACE Advanced

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Lesson One: Electronic Warfare Modeling
This lesson is designed to show users how to use MACE to perform advanced dynamic EW modeling. Topic covered will include building an IADS, assigning radar systems and jamming pods to platforms, and radar/IADS behavior in MACE.
Lesson Two: Advanced Topics
This lesson is a flexible user-driven lesson to examine specific needs such as Man-in-the-Loop flight simulation (setting up a MACE role player station, shoot from sensor, etc), DIScord and Viper DIS Radio integration.
Lesson Three: The Mission Objects Configuration Tool (MOCT)
This lesson is designed for what we call “power users” who will be responsible for maintaining/customizing the data used in MACE. In this lesson students will be shown where these files are located and which types of data are editable and extensible using the Mission Objects Configuration Tool (MOCT). Users will learn how to use the MOCT to create and modify the data that MACE consumes at runtime.
Open Session/Discussion
Opportunity for open discussion on anything MACE.  Have questions, need additional clarification, looking for new features, this is a great time to ask the MACE engineering team directly!
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