MACE User’s Group (MUG)
May 8-10th, 2018
BSI is happy to announce that our second annual “expanded” MACE User’s Group will be held this May 8-10 at the Emerald Coast Convention Center in Fort Walton Beach, FL!
For an outline on our 3-day course schedule, please refer to the links on the right-hand side of this page (or below if viewing from a mobile device).
Battlespace Simulations, Inc. (BSI) will be demonstrating and training users on the latest capabilities of our Modern Air Combat Environment (MACE) and other software simulation products. Highlights will include our latest capabilities in 5th generation systems, including low observable platforms and Active and Passive Electronically Scanned Arrays (AESA and PESA radar).
MACE Generating Search/Track Beams from a Surface-to-Air Missile System
If you would like to attend, please fill out our contact form, include your name and e-mail address, and whether you would like to attend for just the first day (large group session) or for the full three days (classroom training). We will send joining instructions to all attendees after we have the final attendance list.
Please RSVP to BSI by 23 April 2018
Don’t Settle for Only Part of the Battlespace!
Below are a couple of our latest MACE videos that give you an idea on just a few of the new features that are now available in MACE. Be sure to check out our videos page for more great BSI content, including MACE training videos.
This video demonstrates MACE’s ability to simulate advanced AESA/PESA radar behaviors over DIS. It also demonstrates MACE’s physics-based fresnel zone diffraction over terrain, and how to dynamically edit the beam/pulse/scan pattern data on-the-fly. Radar activity is shown on the right in MetaVR’s VRSG image generator, using BSI’s 3D beam plug-in (which comes standard with MACE-EW).
In this video, you can see how we modeled the Tomahawk missile to use the Vertical Launch System (VLS) This video attempts to match up real launch footage with our simulation.
This video demonstrates our new offline map tile server built from the OpenStreetMap dataset. Both raster tiles and road vectors can be rendered (with road vectors used by MACE to easily attach vehicles to roads).
BSI’s MACE supports 3D radar cross sections (RCS) for every platform. High-fidelity assessment of RCS based on sensor aspect is necessary to accurately assess radar detection. 3D RCS is shown here in MetaVR’s VRSG image generator, using BSI’s 3D radar plugin for VRSG.
This video demonstrates a head-to-head engagement between a virtual A-10C and a virtual SA-8. The A-10C station was configured using Modern Air Combat Environment (MACE) and MetaVR’s Virtual Reality Scene Generator (VRSG). The SA-8 is simulated within BSI’s Device Simulation Container (DSC).
Day One – MACE Basics
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Lesson One: MACE Overview & Setup
Lesson Two: Understanding the User Interface
Lesson Three: Building Missions
Lesson Four: Mission Execution
Lesson Five: MACE Settings
Day Two – MACE Intermediate
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Lesson One: Introduction to the Script Editor
Lesson Two: Advanced Scripting & Buttonized Scripts
Lesson Three: JTAC/Joint Fires tools – In Depth
Open Session/Discussion
Day Three – MACE Advanced